WALT: Play a round (or two) of battleships on the sheet.
For our weekly maths activities, this was the first activity we did a battleships worksheet
The rules:
Both Players need a sheet and a pen.
Draw your ships, they can be placed upwards or sideways.
Decide who will go first, call out a grid marker; the other player will look for that grid coordinate and will tell you if it is a hit.
If you sink the other player's ships you win.
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